package com.fbinggun.fattribute.attribute;

import com.fbinggun.fattribute.data.EntityData;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.EntityDamageByEntityEvent;

public abstract class AAttack implements IAttribute{
    int combat;


    @Override
    public AttributeType getType(){
        return AttributeType.ATTACK;
    }
    public abstract double getDamage(EntityData data, EntityDamageByEntityEvent event);

    public void getEffect(EntityData data,LivingEntity entity) {

    }
    public abstract int getCombat();
}
